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RESUME
Download this document as a PDF: NateClowar_Resume.PDF

 

 

NATE CLOWAR
808.351.1767
nate@clowar.com
www.clowar.com

Objective:
To secure a 3D modeler position for a great company that challenges my creative and technical abilities.

Experience:
Sixteen years of experience using a variety of traditional and computer graphics, including; 3D modeling, texturing, animation, airbrush, and illustration.

Software:
3D Studio MAX, Maya, Zbrush, Softimage, Photoshop, Unreal 3 Engine, Renderware, Illustrator, Painter, Premiere, After Effects, MEL Script, MAX Script, Dreamweaver.

 

2007   FREELANCE, Honolulu, HI

  • Currently working as a Freelance 3D artist.
     
2006  

MOBICORE , Honolulu, HI
Title: Unnamed Next Gen Title. - XBOX360
Position: Lead Game Artist

  • Character Modeling, Props, Levels, etc.
  

 

2003 - 2006 

KONAMI , Honolulu, HI
Title: TMNT - PS2 / XBOX / Gamecube / PC
Title: DDR - XBOX
Position: Senior Artist, Lead Artist, Art Director.

  • Levels, Characters, Special Effects, Props, etc.
  

 

2002 - 2003 

KILLERGAME, San Diego, CA
Title: CANNOT DISCLOSE - PS2
Title: NCAA Final Four - PS2
Position: 3D Modeler

  • Character Modeling - Modeling, UVs, setup and rigging 
  • Levels - Props, Weapons, Craft etc.
  

 

2000 - 2002 

PRESTO STUDIOS, San Diego, CA
Title: WHACKED! - XBOX title
Position: Technical Director - Level Designer - 3D Modeler

  • Level Design - Designed game play geometry on a per level basis, then built both collidable and visible geometry, setup UVs, used proprietary tools to setup level AI, traps, and scripting of interactive elements.
  • Modeled and UVed - Weapons, pickups, powerups, etc.
  • Special Effects - Created geometry and textures for numerous effects.
  • Cinematics - Animated limited shots, setup files, and built hi-poly props and sets.

Title: MYST 3 - PC, Mac, Xbox, PS2
Position: 3D Modeler

  • Modeled and UVed pre-rendered environments, plants, objects, and architecture. Primarily the lower half of Edanna (The Life Age) as well as parts of other ages.
   
1998 – 2000 

GREYSTONE TECHNOLOGIES, San Diego, CA
Title: XSG - Arcade Coin Op
Position: Poligonal Samurai
- Senior 3D Artist

  • Concept Design, storyboards, animations, modeling and texturing of a real-time low-poly aircraft, race courses, environments, and special effects for a 3D PC Arcade game.
   
1991 – Present 

CLOWAR GRAPHICS, Honolulu, CA
Owner

  • Graphic design business varing from freelance 3D modeling and animation, design, technical illustration, web design, and airbrush. As well as screen printed design and manufacture.
  • Clients Include: GM, FORD, Toyota, Mazda, McDonalds, FBI
   
1996 – 1998 

IVID COMMUNICATIONS, San Diego, CA
Position: Graphic Artist / 3D Animator

  • Created 3D animations and images, graphics, storyboards, and web sites. Designed and created user interface and graphics for FORD and NCR training/sales CDs.
   
1990 – 1991  CONTINENTAL GRAPHICS, San Diego, CA
Position: Technical Illustrator

Education:

2001 Watts Atelier
1996Palomar College
1990 - 1993 Cuyamaca College
1991, 1994 Airbrush Action Getaway
1991 Frenser Screen Print Institute

Hobbies:

Car building, bodysurfing, juggling, paintball, computer gaming, and lion taming.